This was a project I worked on in my role as an Undergraduate Research Assistant under Raffaele De Amicis at Oregon State University. The goal was to create a procedurally generated version of the Mt. Hood National Forest in Oregon, representing 122 different native tree species within a 12km^2 area.

My work focused primarily on using the PCG Framework introduced in Unreal Engine 5.2 to use GNN and DTM models provided by the USFS and USDA to create a realistic generation of species within a given area. The primary issue I faced was spatially relating tables of TPH (Trees Per Hectare) data to a digital representation of Mt. Hood. This was solved via clever usage of layered materials.

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Project Four: Heightmap Based Terrain