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Quinn Hoffman
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Quinn Hoffman
Home
Unreal Engine Projects
Unity Projects
OpenGL Projects
GLSL Projects
Web Design Projects
Godot Projects
Open Menu
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Home
Unreal Engine Projects
Unity Projects
OpenGL Projects
GLSL Projects
Web Design Projects
Godot Projects
In this project I explored using noise to edit the distribution of a pattern along a sphere
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Previous
Project One: Elliptical Pattern
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Next
Project Three: Noise and Displacement